Intermission is a fantastic addition to Final Fantasy 7 Remake. It’s quite fun to try and fill out your Fort Condor deck and fight bigger and badder enemies. While its general gameplay essentially amounts to a Final Fantasy 7-themed take on the Clash Royale gameplay formula, Fort Condor is a lot of fun since it taps into the same completionism mindset that games like Final Fantasy 8’s Triple Triad or The Witcher 3’s Gwent tap into. Other notable additions to gameplay include a number of new side quests, which are still as fun as Remake’s bunch, as well as a completely new side activity: Fort Condor. After throwing the shuriken, Yuffie can tap into her Wutai Ninja training to execute a flurry of ranged Ninjutsu attacks that can be charged up with different elements. Armed with her giant shuriken, Yuffie can pull off quick melee combos that weave her in and out of range of enemy attacks, as well as a ranged attack that completely changes up her move set. Yuffie has the most unique play style of the bunch. While the story’s really fun, and Yuffie’s a really good character that contrasts well against the core cast of Cloud, Tifa, Barret, and Aerith, Intermission’s real strength is its gameplay. While fundamentally not as core to Final Fantasy 7 Remake’s storyline just yet, Intermission does a great job of introducing Yuffie as a character, who in the original game makes her debut well after the events of Remake’s first episode. Focusing on the character of Yuffie Kisaragi and the Wutai, Intermission fills in a few of the blanks in Final Fantasy 7 Remake’s timeline.
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While most who pick up Final Fantasy 7 Intergrade will no doubt be playing it for the first time, those of us who’ve played the remake on the PS4 already will definitely be more interested in the Intermission DLC. Sadly, Intergrade doesn’t really use the active triggers for anything. As for other PS5 features, you know the drill by now load times are short, and haptics on the DualSense controller feel great. This is a relatively fast-paced action game, after all.
Performance mode is the obvious way to play Final Fantasy 7 Intergrade on the PS5, owing largely to the higher frame rate. The Quality mode, however, is pretty useless since the gain in visual quality, while present, is quite minimal. In practice, both graphics modes work as advertised. Graphics, on the other hand, prioritises making the game look as good as it possibly can, at 4K and 30 fps. As the modes’ names might imply, Performance prioritises a stable frame rate of 60 fps while still employing many of the new graphical enhancements.
Intergrade offers two modes when it comes to graphics: Performance and Graphics.
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While most of these questions will undoubtedly be answered to some extent in the next episodic release, Intermission helps fill in some of the holes in our knowledge about this new version of Midgard.įinal Fantasy 7 Remake Intergrade PS5 Enhancementsįirst things first, Final Fantasy 7 Remake Intergrade is meant to be an upgrade for the PS5, after all, so talking about the new graphical and performance enhancements is important. The base game’s story ends at a rather pivotal moment, which I won’t go into here for the sake of spoilers, but the pivotal moment does leave a lot of lingering questions. Intergrade enhances Final Fantasy 7 Remake on the PS5 in a few ways, and while the graphics and frame rates might be great, the most interesting thing about Intergrade is its PS5-exclusive Intermission DLC.Ĭonsidering Final Fantasy 7 Remake’s nature as an episodic adventure, the Intermission DLC is meant to fill in a couple of blanks before the next episode hits. What started off as looking like a fairly straightforward remake ultimately takes decisions that have large ramifications for the Final Fantasy 7 canon, and ties in to the game’s themes of fate and identity. Final Fantasy 7 Remake has been one of Square Enix’s most interesting projects over the last few years.